We’ve chosen Layers of Fears because it on one hand brings together the original titles, but on the other shows that it is something new as well. We are fully aware the name is unconventional, but you can tell by our studio’s name that such things have never stopped us before. Internally, we think of this project as a reimagining of the entire Layers of Fear story arc packaged into a single title, and bolstered by the addition of new content. We didn't want to mislead our audience or do the game a disservice with a name that implies a simple remaster, or promises a traditional sequel. Shacknews: How did the team settle on the name Layers of Fears, and were there any other names that were being considered?īabieno: It’s not easy to come up with a good title, especially since we feel this game is quite a new concept. We took all the previously released titles, combined them into a single game, developed this new concept from the ground up using Unreal Engine 5, and added a new gameplay direction. It’s a combination of old and new narratives. It’s the complete story fans have come to love, but re-told in a fresh way that expands themes that we feel were previously underdeveloped. Shacknews: First, can you tell us more about what Layers of Fears is and where it fits among previously released Layers of Fear games?īloober Team CEO, Piotr Babieno: Layers of Fears is a new and reimagined horror game built on the foundations of the original Layers of Fear, and Layers of Fear 2. With answers sent back to us from Bloober Team CEO Piotr Babieno, we’re excited to be able to share with you everything we’ve recently learned about Layers of Fears! Bloober Team CEO Piotr Babieno on Layers of Fears & Bloober's approach to writing sensitive topics © Bloober Team Recently, Bloober Team announced a brand new entry in the Layers of Fear saga called “Layers of Fears” which is described as a “first-person psychedelic horror chronicle” and will feature a brand new story for players to sink their teeth into.Įager to learn more about Layers of Fears, and things like Bloober’s approach in regards to writing about sensitive topics, we reached out to the team with some of our most burning questions. Bloober Team has also spent the past few months deflecting rumors that one of those games is a new Silent Hill project.Bloober Team has made a name for itself over the years with its distinctive approach to psychological horror as seen with games like 2021’s The Medium, and, of course, Layers of Fear and Layers of Fear 2. While they weren’t the most universally beloved titles (read our reviews for Layers of Fear and Layers of Fear 2), the series certainly has its fans and hopefully, Bloober Team has learned valuable lessons to apply in the third entry.īloober Team also reiterated that it has two unannounced AAA games in development, which the studio previously stated were larger in scope than its last title, The Medium. The sequel puts you in the shoes of a Hollywood actor cast to star in a film aboard a cruise ship. In the first game, you control a painter struggling to complete his latest masterpiece. Each tell psychological horror stories set in haunted areas that constantly change shape, messing with the players’ sense of perception. The first two Layers of Fear games were released in 20, respectively.
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